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Saving edits in skyrim npc editor
Saving edits in skyrim npc editor









Despite being a Court Wizard, she doesn't cast any spell.Her follower dialogue voice clip is glitched.Cannot cast Vampiric Drain despite being a vampire.Only available after 'The Wolf Queen Awakened' and 'Kill the Vampire' are completed, otherwise she does not move.

saving edits in skyrim npc editor saving edits in skyrim npc editor

Served as both weapon merchant and blacksmith.Convenient location since Whiterun is a starting location.If one wants to have her always available as a follower, refrain from drinking Redwater Skooma or open the gate.May disappear permanently if she's dismissed after having all of the NPCs in the Redwater Den become hostile.Requires a reset on relationship rank every time you reload the game.Available for both follower and marriage faction if modified.Comes with unique dialogues and sells Redwater Skooma.If made hostile, it requires one to aggro and kill her once and then alter the faction.Becomes hostile if you drink Redwater Skooma or unlock the gate in the Redwater Den.With the exception of TreasCorpseBanditWoodElfFemale, her Base ID does not follow this rule, although she can still be generated with radiant characters.All bandits models are generated within the same BaseIDs, therefore their facial features are not entirely generated randomly.While radiant characters' fourth number can be letter as well, this avoids using the same Base ID so the AI won't be bugged.6 is always Bosmer) while the fifth one determines facial variants. The fourth number determines the variant's race (e.g.The first two number determines their character type (Bandit Rank), the third letter determines character type (D: class, D: design, E: encounter/radiant).Bandits are generated with radiant character Base ID or Ref ID, while their base ID can be uncovered in console commands by typing help.Solution: use setrelationshiprank 3 and trelationshiprank 3 command to resolve this problem.Ĭharacters IDs are identified via specified number and letter formation to distinguish between Character Model ID and Radiant ID, the following is an example:.Sometimes the follower option might be gone after marriage or death under this condition.Step 10: modify inventory by either using item or recycling actor using recycleactor.Step 9: resurrect the NPC if they are killed due to the NPC being hostile before, by typing resurrect.Step 8: set essential status: setessential # (0 is non-essential, 1 is essential).Step 7: remove aggression actor value: SetAV Aggression 0.Step 6: remove hostile factions: removefac (Bandit Ally Faction and Warlock Ally Faction, mostly).Step 6: add to potential follower faction: addfac 5c84d 4 (Player Ally Faction is required for some hostile characters, you may add Marriage Factions also).Step 5a: add to potential Marriage Faction (spouse): addfac 19809 4.Step 5: add to player ally faction: addfac 5a1a4 4.Step 4: modify player's relationship rank: trelationshiprank 3.

saving edits in skyrim npc editor

Step 3: modify their relationship rank: setrelationshiprank 3 (optional: 4 for spouse).Step 2: Place the NPC at your desired location, it'll set as their homes: aceatme 1.Step 1: Searching for NPCs, can be town NPC or character with race as the names: Dealer, Hroki, Wood Elf, High Elf, etc.

Saving edits in skyrim npc editor Pc#

PC By placing character, alternating relationship rank and modifying factions via console commands, some Characters can be converted into followers by force.









Saving edits in skyrim npc editor