pasterbe.blogg.se

Ogre engine
Ogre engine












ogre engine
  1. #Ogre engine mac os#
  2. #Ogre engine full#
  3. #Ogre engine code#
  4. #Ogre engine license#
  5. #Ogre engine series#

In the following years, many other Google Summer of Code projects have been realized for the Ogre engine.

  • Extending, Demo-ing, and Documenting the Shadow Mapping System.
  • OGRE got 6 slots in Google Summer of Code 2006 to enhance the existing engine and add new features to it.

    #Ogre engine full#

    There are content exporter tools available for most 3D modelers around including 3D Studio Max, Maya, Blender, LightWave, Milkshape, Sketchup and more.Ī full overview of the features provided by OGRE can be found the OGRE3d website. The libraries also feature memory debugging and loading resources from archives. A particle system with extensible rendering and customizable effectors and emitters. OGRE also has a compositing manager with a scripting language and full screen Video post-processing for effects such as HDR, blooming, saturation, brightness, blurring and noise. The animation engine has full support for hardware weighted multiple bone skinning, which can be fixed across several poses for full pose mixing. The landscape scene manager has support for Progressive LOD, which can be automatically or manually created. OGRE also supports Vertex and Fragment programs along with custom shaders written in GLSL, HLSL, Cg and assembler.

    #Ogre engine mac os#

    Currently pre-compiled binaries exist for Linux, Mac OS X, and all major versions of Windows. This reduces the complexity of deploying a game on multiple systems. It can render the same content on different platforms without the content creator having to take into consideration the different capabilities of each platform.

    ogre engine

    OGRE is fully multi-platform, with OpenGL and Direct3D support. OGRE is a scene graph based engine, with support for a wide variety of scene managers, most notably octree, BSP and a Paging Landscape scene manager, along with a beta-stage portal-based scene manager under ongoing development. OGRE has an object-oriented design with a plugin architecture that allows easy addition of features, thus making it highly modular.

    #Ogre engine license#

    Earlier versions of OGRE was published under a dual license (one being LGPL, the other one called OGRE Unrestricted License (OUL)), to make it possible to be chosen for console development as well, because for most of the publishers copyleft license terms are unacceptable. OGRE explicitly supports the OIS, SDL and CEGUI libraries, and includes the Cg toolkit.Īs of version 1.7.0 Ogre is released under the terms of the MIT License. The choice of OGRE as a graphics engine allows developers the freedom to use whatever physics, input, audio and other libraries they want and allows the OGRE development team to focus on graphics rather than distribute their efforts amongst several systems. Generally, this is thought of as the main drawback of OGRE, but it could also be seen as a feature of the engine.

    ogre engine

    It is not an all-in-one solution in terms of game development or simulation as it doesn't provide audio or physics support, for instance. Though it also comes with other facilities (vector and matrix classes, memory handling, etc.), they are considered supplemental. As such, its main purpose is to provide a general solution for graphics rendering. The modification to this license allows users to statically link the library under the same terms as dynamic linking, though a distinction made by the LGPL.Īs its name states, OGRE is "just" a rendering engine. Released under the terms of the MIT License and previously under a modified GNU Lesser General Public License (LGPL), the engine is free software.

    #Ogre engine series#

    The current release in the 1.x.y series is 1.7.3 (" Cthugha"), released on May 8th, 2011. It has been used in some commercial games such as Ankh, Torchlight and Garshasp.ġ.0.0 (" Azathoth") was released in February 2005. OGRE has a very active community, and was SourceForge's project of the month in March 2005. The class library abstracts the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other high level classes. OGRE ( Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine (as opposed to a game engine) written in C++ designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. Rendering options: 1600*1200 pixel resolution, OpenGL renderer, 16x FSAA and 32-bit color depth. Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark.














    Ogre engine